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Tuesday, February 5, 2019

Video Games in Popular Culture: an Exposition Essay -- Violent Gaming

Imagine for a moment, a world of death. For two hundred years your family has been sealed away with a thousand other people, to hold dear you from the dangers outside. Now your father has disappe bed, and its up to you to find him. After a harrowing escape from your subterranean home, you walk through a burrow to the outside world, past dead bodies, stretched out in front of the door, as if to say dont leave us out hither to die As you walk through the gate to the outside, and as your eye slowly ad retributory to the sun you have never seen, a waste material emerges before you. The world is devastated, destroyed and annihilated. Broken twisted hunks of metal catch ones breath next to a sign on the side of the mountain dictum scenic overlook on your right, the broken dust of the interstate bridge circuit stand as a monument to a destroyed culture. Petrified trees are all that remains of the local fauna. Off in the distance, all that remains is destruction. While you may t hink of this stunning visualization of a extraordinary novel, this is actually one of the opening scenes from Todd Howard and Bethesda Game Studios Fallout 3.An examination of idiot box granuloses in popular culture is a complicated one. There is a large debate as to what is the very first video game. The supposed early known video game was created by Thomas T. Goldsmith younger and Estle Ray Mann on a cathode ray tube in 1947. The game was a missile simulator similar to radar dis fulfills from World War II, and overlaid sheets of musical theme were used for targets since graphics were unknown at this time. On May 5, 1951, the NIMROD ready reckoner was presented in Britain. It used a panel of lights for its display and was used to play a game called NIM. Later, in 1952, Alexander S. Douglas made the first compu... ...lieve that video games in popular culture are a misnomer. Videogames are non in popular culture, they are a part of popular culture, just like TV, radio , and motion pictures.Bibliography1.)Kutner, Lawrence Ph.D. and Cheryl K. Olson, Sc.D. Grand Theft Childhood The Surprising integrity About Violent Video Games and What Parents Can Do . 1st. Simon & Schuster, 2008.2.)2008 SALES, DEMOGRAPHIC AND workout DATA. www.theesa.com. Jul/2008. Entertainment Software Association. 2 Nov 2008 .3.)Hillis, Scott . Video games dont create killers, new phonograph record says. Reuters UK 09May2008 2 Nov 2008 .4.)History of video games. Wikipedia, the Free Encyclopedia. 2001. 2 Nov 2008 .

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